HHHero's Homeroom

Run your classroom. Let students live in it.

Hero's Homeroom gives teachers the controls to manage behavior, rewards, and recovery — while students experience it as XP, Gold, pets, and a hero that grows with the school year.

Student hero — warrior character with pets in a desert scene

What students experience

Good choices turn into something students can see, spend, and grow.

The game layer gives students a concrete reason to notice progress. Effort becomes XP. Responsibility becomes Gold. Growth becomes levels, pets, items, powers, and a hero that keeps changing.

Level Progression

Rewards and habits

Reward the moment without reducing students to a behavior chart.

Award on the spot

Hand out XP, Gold, or Gems for participation, effort, or any habit you're working on. The reward lands while the moment is still fresh.

See the patterns

Student stats make it easier to notice who's earning, who's struggling, and what's shifting before you have to go looking.

Gold works for every student

Some students want a homework pass. Others are saving up for a pet or a piece of gear. Teachers set what's in the store; students decide what matters to them.

Recovery quests

Students who fall off track get a specific task to complete. It gives them a way back in without adding another consequence on top.

The student side

Every student gets a hero that's actually theirs.

Students choose a class, collect pets and gear, and watch their hero change over the school year. Health and Mana make classroom moments feel like they have stakes. The goal isn't to gamify everything. It's to make effort, responsibility, and recovery feel like they count.

Student hero dashboard — hero view with health, XP, gold, and action buttons
Teacher class dashboard — student roster with award controls

The teacher side

Every teacher gets one place to run the room.

Your class roster, award controls, and student stats are all in one place. Hand out XP, Gold, or Gems the moment a student earns it. See who's leveling up and who might need a recovery quest before things slip.

Your class dashboard should feel like a control panel, not homework.

Hero's Homeroom keeps the everyday teacher tools close at hand, so you can run the room without opening a dozen tabs.

Noise Monitor walkthrough

Placeholder for the short demo video we'll record later.

Noise Monitor

Make classroom volume visible without stopping the lesson to lecture about it. Set the expectation, let students see how the room is doing, and connect quiet work time to class goals.

  • Visible volume feedback
  • Class-wide goals
  • Rewards or consequences tied to the room

Hero's Homeroom is for teachers who want structure that actually feels fun.

The app is built around real classroom moments: quick rewards, clear student progress, a shop teachers control, and recovery paths that help students bounce back without making it a whole thing.

Loading...